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I did coding in the C64 demo scene in the late 80s, early 90s. Doing 6510 assembler in the demo group we called Horizon.

A sample demo part I wrote together with my Friend Linus. This demo part also uses the music routine I wrote, with music composed by Linus.

youtu.be/qYH-o2iss1Y?si=bNiRhJ

Troed Sångberg

@bagder A few years ago I worked as head of software and regularly hired people.

Demo scene experience, for those who actually mentioned that in their CVs, was pretty much an automatic next round.

(One person didn't mention it outright, but I recognized the handle in their email address!)

/Troed of SYNC - Atari ST demoscene elder

@troed @bagder Writing demos teaches some skills that are hard to acquire otherwise... while also creating some bad habits.

Oh, and I'm writing that literally as I'm starting work on a new ST demo, I just did the first git commit of a trivial program that'll grow into some demo over the next few weeks.

--Djaybee from the MegaBuSTers

@jbqueru @troed everything you learn and do can give you bad habits, I don't think demos are worse in that regard than anything else.

@troed @bagder There's quite a lot of overlap in #infosec and #demoscene, too. Hacker mindset and all that I guess.

@harrysintonen

... and being assembler natives :D But you're absolutely correct - I mean - the demoscene originated from _crack_ intros after all.

youtube.com/watch?v=XdaTCIkSvN

@bagder

@troed @harrysintonen I think it also made an excellent intro to embedded systems development in general with the lowlevel thinking combined with lots of assembler knowledge etc. Made poking on bootloaders with occasional inlined assembly etc feel "at home".