Video game studio owner at age 17 (‘83)
Original Macintosh Beta Tester and Mac 3rd Party Developer (‘83-’85)
Early pioneer of Fractal Mathematics (DeVanney & Mandelbrot’s team ‘85)
Member of early 80’s 3D Graphics Research community.
Member of the OS Teams for the 3DO and first PlayStation (I wrote video components for them). Rhythm & Hues Studio veteran: VFX digital artist & Financial Analysis 9 feature films.
Author of a global patent for Deep Fakes.
Principal developer of FR software.